![]() ![]() particles/particles_manifest.txt - List of particle effect files.resource/closecaption_*.txt - Dialogue translations (any language).English is always loaded as a fallback for translations that are missing from the player's selected language. resource/reactivedrop_*.txt - Translation files (any language).In a few rare cases, the game loads a file from all add-ons that provide it and merges them. Make sure your filenames are unique - for example, include your name or your add-on's name in the filename. ![]() Keep in mind that unless otherwise stated, the game will only load a file with a given name from the first installed add-on that provides it. AddonInfo is required for the game to load your add-on. The preview image is optional, and the Steam Workshop preview image will be used by the game instead if your add-on is on the workshop. There are other fields in addoninfo.txt, but they are optional or not read by the game.Īddonimage.jpg is a small (256x256 pixels or smaller - it will be in memory at all times when the add-on is installed) preview image for the add-on. If you override files from multiple other add-ons, you can add multiple overrideaddon keys. If your add-on intentionally overrides files from another add-on (for example, a minimap replacement), you can add an overrideaddon key with the workshop ID of the other add-on. "addondescription" "Shoot guns at bugs in this cool mission!" If your add-on contains a file named materials/example.vmt (for an unpacked add-on, this could be at reactivedrop/addons/MyAddon/materials/example.vmt), the game acts as if that file were located at reactivedrop/materials/example.vmt.Īddoninfo.txt is a VDF file that describes your add-on.Ī basic addoninfo.txt file looks like this: "AddonInfo" There are two files specific to add-ons: addoninfo.txt and addonimage.jpg.Īll other files in an add-on replace (or in some cases described later in this document, augment) files in the reactivedrop folder. This means that will be named coolsword.vtx inside the VPK. If your add-on is not in a VPK (for example, during development) you may wish to add -override_vpk to your command line arguments, which will cause loose files to be used instead of files inside packages, instead of the default behavior of preferring VPKs.Īll files stored in a VPK are lowercase, and there is only one dot in each file's name. VPK files, including the more complicated pak01_dir.vpk that stores most of the game's files, can be viewed and extracted with GCFScape. The simplest way to make one is to drag a folder onto vpk.exe, which comes with Alien Swarm: Reactive Drop in the bin folder (the same folder that includes Hammer and HLMV, not the folder that includes client.dll). Who knows, he might stick Alien Swarm: Reactive Drop Add-On Packaging Guide VPK FilesĪdd-Ons are distributed in VPK (Valve PacK) files. I've got no idea about what actually happened, but I'd really like for the community to be nice to our newest valve friend. I hope that's not why he stopped commenting, but I have a feeling it might be.Īll of that said, take my opinion on it with a grain of salt. I don't want to speculate as to the reasons he stopped talking to us because it could be a million things, but he did get some negativity from a few people here. Nobody knows why he stopped commenting in threads, but we haven't heard from him in (I think) about 6 months. Most here were ecstatic that someone on the csgo dev team was communicating with us and participating in our discussions. ![]() He was fairly active for a few months, answering questions in threads and telling us why certain things were the way they were. One day /u/valve_ryan showed up in a discussion about all of this here on /r/globaloffensive and told us he was relatively new to the csgo team, and that he wanted to understand what some of out issues were with the game. A lot of people were saying hitboxes and hitreg were broken and posting videos of themselves and pros missing shots.
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